How many videogame characters have died, by your hands or another
character's? Now how many of those actually meant something? There is
something unique about murder in videogames in contrast to killing.
This week, Scott and I once again spring board off the murderous ideas
of Christian Nutt of Gamasutra. Join us while we discuss Shakespeare,
revenge, and wanton killing. Christian's original article can be found
in the show notes. As always, we encourage you to chime in by leaving
your comments below.
Some discussion starters:- Does an excess of killing in videogames dampen the effect of murder?

  • Do certain genre's lend themselves better to murder stories?
  • Are there specific murder stories that you would like to see in a videogame format or believe would translate well?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 28 min 12 sec
  • "Can Murder and Games Meaningfully Meet?" by Christian Nutt, via Gamasutra- Music provided by Brad Sucks