This week, an intrepid Internet explorer happened upon some mysterious patents filed by Nintendo
The documents lay out a new system for delivering hints in a game, as
well as a mode of play in which the player watches the game unfold on
its own until they choose to join in.  This raises numerous issues in
regards to game difficulty, the accessibility of modern video games,
and defining exactly it even means to "play a game."  As always, check
out the show notes for links to the stories and references, and feel
free to offer your speculations on how (or if) this patent will be
utilized.
Some discussion starters:- Do you think this system would create new gamers, or simply irritate current gamers?-
How much challenge do you like in a game?  Does it depend on what kind
of game it is, or is there a specific way of implementing challenge
that is particularly appealing?- How much interaction do we need with a game in order for it to still qualify as a "game?"To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.-
Listen to the podcast in your browser by left-clicking the title. Or,
right-click and select "save as link" to download the show in MP3
format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show Notes:- Run time: 26 mins 13 sec- The Kotaku article describing Nintendo's patent