This is the final installment in my series devoted to game designers and the design process.
In this edition I talk with Jonathan Blow, creator of the highly-acclaimed Braid and a new game called The Witness, slated to appear next year.
We discuss a wide array of topics, including the game community's reaction to Braid and his goals for The Witness. Jon is refreshingly open about his discoveries and missteps in the ongoing development process of his new game. He also explains why he's grown uncomfortable characterizing his projects as "art games;" It's a fascinating conversation, and I think you'll enjoy it.