EVO tournament organizer Andrés Velasco y Coll and PC Gamer editor Fūnk-é Joseph join Frank and Jaffe for the new Sonic game, predatory publisher tactics, and Nickelodeon’s Fortnite. Hosted by Alex Jaffe, with Frank Cifaldi, Andrés Velasco y Coll, and Fūnk-é Joseph. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

  1. Are 3D Sonic games a failed experiment? (04:17)
  2. How do games best emulate being able to fly? (10:03)
  3. What precautions should developers take to avoid being taken advantage of by publishers? (14:11)
  4. How do you curate a video game zine? (18:37)
  5. The Adaptation Game: Turn a video game into a daytime game show (24:00)
  6. Bearcabin asks: What kinds of developers would video game magazines end up being? (29:44)
  7. Are there any good video game ads? (35:45)
  8. What is more difficult to do in video games than in real life? (42:32)
  9. What is the Avatar: The Way of Water of video games? (46:56)

LIGHTNING ROUND: Major Arcana (54:52)

Recommendations and Outro (59:48)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Frank: Check out the SimCopter 64 article on GameHistory.org

Andrés: Tampa Never Sleeps for some the best North American KOF fighters

Fūnk-é: Making Comics, Fūnk-é Joseph

Jaffe: Alan Moore’s Writing for Comics

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