Frank Cifaldi, Tim Rogers and Brandon Sheffield divine the difference between spite and guilt, develop a cool season pass, and steal the International Prototype of the Kilogram. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

  1. When did you first start to feel out of touch with the modern gamer? (06:14)
  2. What role does spite play in video game development? (11:03)
  3. How can developers make the best of it when forced to build a “Season Pass” of post-launch content? (16:47)
  4. What’s the most vindicated you’ve ever felt by a video game? (22:17) Insert Credit Quick Break: Amazing Grace available 6/6 at 6:66 PM (27:27)
  5. Gaagaagiins asks: What studios best at naming games? (28:52)
  6. How do you make stealth good? (36:18)
  7. What is the opposite of video games? (41:23)
  8. Make a video game about the unit that establishes the pound (43:32)

LIGHTNING ROUND: Guess the User Review (47:13)

Recommendations and Outro (56:33)

Discuss this episode in the Insert Credit Forums

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Brandon: BelGioso Parmesan Snacking Cheese, pick your battles

Frank: Get an air popper

This week’s Insert Credit Show is brought to you by Amazing Grace available 6/6 at 6:66 PM, and patrons like you. Thank you.

Subscribe: RSSApple PodcastsGoogle PodcastsSpotify, and more!