Oh David Cage, will you always be a source of contention and fascinating design discussions? If my tea leaves tell me anything, it's that the creative mind behind Heavy Rain and the upcoming Beyond: Two Souls will always be stirring the pot, trying to craft something for the games industry we have never seen before. It might taste terrible, but at least it fuels some interesting conversations.
This week on the EXP Podcast, inspired by an excellent article by James Hawkins, Scott and I revisit Heavy Rain and explore the idea of the unreliable narrator. We touch upon several games in our chat, including our podcast favorite (can you guess what it is?). If you have examples of unreliable narrators in games, share them with us in the comments below and let us know how you felt they pulled off the difficult feat. Also, be sure to check out Hawkins' original article in the show notes as well as the "scene in question" below.
- Runtime: 36 min 48 sec
- Music by: Brad Sucks