This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"... and I'll look down and whisper "SERVER BUSY."You guessed it: this week, we talk about the great SimCity snafu of 2013. The technical issues surrounding the game are fairly well documented, but they raise a variety of broader questions: What does the future look like for single player games? Is the line between design flaw and technical issue getting blurry? Should a game review be amended if the game itself changes? All this (plus some zombie-related speculation) on this week's podcast. As always, feel free to jump into the comments with your thoughts!- Subscribe to the EXP Podcast via iTunes- Find the show on Stitcher- Here's the show's stand-alone feed- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- "Requiring Online for Single Player," by Raph Koster- "Why this isn't a one-star SimCity review," by Tom Chick- "SimCity Review: Engineering Addiction," by Russ Pits, via Polygon- Runtime: 34 min 24 sec- Music by: Brad Sucks
- The Experience Points Podcast
- EXP Podcast #215: Servers, Scores, and 'SimCity'
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