Let's be honest: During our early console gaming days, how many of us
would fling our controller upward in a desperate attempt to make Mario
jump just a little bit higher?  We learned to shed those earnest, yet
useless actions, but with the rise of motion controls and quirky
peripherals, it seems that those old habits have been revived.  This
week, inspired by an article from Bob Mackey,
we discuss the strengths and weaknesses of motion control as it stands
today.  Although we are less than three years into the mainstream
adoption of motion control, the phenomenon has made an impact in game
design, player accessibility, and market strategy.  As always, feel
free to Wii-waggle your way into the conversation with your comments.Some discussion starters:- Which games exemplify your favorite forms of motion control and which subject you to your least favorite?-
Are motion controls capable of the kind of complex actions found in
button/key-exclusive control schemes, or does motion control
necessitate simplicity?- What will the future of motion control
look like?  Will motion control become a kind of genre, will it be
integrated into traditional games, or is it just a fad?To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 30 min 14 sec- "Cutting the Cord," by Bob Mackey, via 1up.com- Music provided by Brad Sucks